Vulcan api

Vulkan. Руководство разработчика. Краткий обзор / Хабр

Вопросы и ответы

Vulkan is a new-generation graphics and compute API for high-efficiency, cross-platform access to GPUs. As the industry's only open standard modern GPU API, Vulkan is unique in enabling developers to write applications that are portable to multiple diverse platforms.
Vulkan is available on multiple modern operating systems. Like OpenGL, and in contrast to Direct3D 12, the Vulkan API is not locked to a single OS or device form factor. Vulkan runs natively on Android, Linux, BSD Unix, QNX, Haiku, Nintendo Switch, Raspberry Pi, Stadia, Fuchsia, Tizen, and Windows 7, 8, 10, and 11.
It is a type of 3D graphics API being an alternative to the famous OpenGL or DirectX. It can improve your PC's performance while enhancing and smoothing animations. Some Vulkan users report significant performance increases, noticeably higher FPS, and lower crash risk.
Like OpenGL, Vulkan is an open, royalty-free standard for any platform to adopt.
The main disadvantage of Vulkan is that it pushes a lot of responsibilities on to the application, including memory allocation, workload dependency management, and CPU-GPU synchronization.

Vulkan (c++) Game Engine Tutorials

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